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Artrage ios
Artrage ios








Sadly, it seems that isn't the case.Īnyone saying that full, feature-complete ArtRage can't work on the iPad Pro simply doesn't know what they're talking about. I saw ArtRage 6 was out and I was really hopeful that the iPad app would be feature-complete, and receive the upgrade it's so desperately needed all these years. I am simply not interested in using desktop/wacom solutions any more for drawing and painting when the experience is slower, worse to use and less convenient. It also has (IMO) the best drawing interface available on the market - and the market for art apps on the iPad is huge.ĪrtRage is being left behind, and failing to support iPad with fully featured, modern software with a good UI is not going to help that. My 2018 iPad Pro is faster than my 2018 Mac Mini across pretty much every task I complete. IPad Pro software should not be second class to the PC versions.This is 100% correct. When Apple introduced the new iPad Pro, the company boasted that its slim slate is more powerful than 92 percent of PCs out there. I don’t know if that’s possible, Andy or another user with an iPad & Catalina would have to chip in here. That would give you the best of both worlds.

artrage ios

One last thought to possibly get around the iPad size limit, now that Catalina is here you could use the new Sidecar feature, allowing you to draw on the iPad screen but having the computer do all the heavy lifting. The big plus though for the mobile versions of AR is of course that it’s mobile! and you are not chained to a desk to work You can find more info about painting sizes and Scripts here: But a way around this is to record a Script as you paint on the iPad and then play that back on your desktop ArtRage where you can set a new larger size for the painting. This could potentially be a problem later on if you are intending prints from your work.

artrage ios

The other main difference is that the mobile versions have a max size that they can make a canvas in terms of pixels.įor example on an iPad Pro it’s around 4096px x 4096px max size and on an iPhone around 960px x 640px. You can find a full product comparison of features here:

artrage ios

Whether any missing features are a show stopper for you only you can say. Mobile devices just don’t have the computing resources of a full computer so need a striped down version to run. Yes, you are correct that the iOS version is not as feature rich as the full desktop version. First off, let me just say that I don’t have an iPad so have no first hand experience working in ArtRage with both platforms.










Artrage ios